This is the outline of a course in game-making delivered to 11 and 12 year olds in Melbourne, Australia. It uses Disney Infinity as a tool to support students in their game making pursuits. The sessions were only one-hour long over six weeks.
Week 1 – What is a game?
The aim of this week is to get the students thinking about the breadth and depth of what a game is.
Step 1: Begin with a discussion about “What is a game?”
A game is made up of different things. What are the things that make up the games you like?
In this week we want to have a good chat about all the things we love about games – sport games, computer games, playground games, back of the car games, weekend games…so – have a think about the following questions:
- What games do you play?
- Why do you play them?
- What makes a good game?
- What platforms can you use to create games?
Step 2: Demonstrate Disney Infinity
Talk about the playsets, the characters and what games we like and don’t like. What are the different types of games in Disney Infinity?
There is a chance here for students to do an exercise where they choose a favorite character and can come up with a new game for them (you may want to save this until week 2)
Step 3: Make a game – with one sheet of paper.
For the last half of the class the students should focus on working in groups of 3 to make their own game. Yes, right off the bat. But, it has some parameters. here is how you do it.
- Explain to the students we have just talked aboiut the games we love, and what makes them good games.
- Tell them to get into groups of three and that they will have 10-15 minutes to make their own game
- Tell them there will be some parameters.
- Those parameters are: they must make a game using one piece of paper.
- Just use the paper – no pens, no scissors, just three people and a piece of paper.
The type of games they will design are infinite. It is amazing. In our session we had 10 unique games created. Here are four of them:
- Craft-Target: an open-ended game where a small paper target is placed on the floor and player use their pieces of paper to design
- Modified Paper Plane Game: You design a paper plane and it has to navigate a modified bedroom or classroom set up
- Ninja Shuriken: Use a piece of paper to make a Ninja Mask and a Shuriken. A player must throw the Shuriken at a group of players. If a player is hit, they are out. If you hit the ninja – you lose.
- Paper Toss: Using a single piece of paper create a circular goal, and a scrunched up piece of paper. You throw the paper through the hole. Various points and options available for scoring and game play
Step 4: Leave students with a short demo of the Toybox. Use one of the CreativiToy Mastery Adventures and perhaps let the team who has developed the best paper game do the demo-ing. This will give them a taste for the potential of Disney Infinity to create games.