This is the outline of a course in game-making delivered to 11 and 12 year olds in Melbourne, Australia. It uses Disney Infinity as a tool to support students in their game making pursuits. The sessions were only one-hour long over six weeks.
WEEK 5 – Beta Testing Your Game
At this stage, many students should have some sort of a game designed, or a beta version, or have created at least one level.
So, in this session – before students continue making games, we suggest they take time to test what they have made.
Great game makers are reflective and look at what they have done and learn from each other. So, in this session, take some time to help students look at what they have done with Disney Infinity and consider some of the following questions:
GET OTHERS TO PLAY AND TEST YOUR GAME AND ASK THEM:
- What is the best part of my game?
- What is the part you don’t like as much?
- What is the easiest bit of the game?
- What is the hardest part?
- What do you think the story is?
- What do you like most about the main character?
QUESTIONS TO ASK YOURSELF:
- What are the limitations of my game?
- What is Disney Infinity best at helping me do with my game?
- How can I make this game better?
- Have I remembered to get story, character and goal into this game?
We found it is useful to have a notebook or piece paper next to each console with a game on it and get students to go around and play each others games. You then get the beta testers to write their comments or provide ideas or suggestions because the game designers might not always be asking the right questions.